Hey all, Danny here to talk about how we are going to start putting our armies together in the brave new world of 8th edition. So long formations, and technically, so long CAD as well. In 8th edition, in terms of Matched Play, Battle-Forged […]
Hey everyone, Danny here as always, and let’s just jump into it, yah? Well, the floodgates opened, and if you know how to use Facebook or google, you can probably find scans of just about anything. For sure, we have a full scan of the […]
Hello everyone, Danny here again with another recap of the 40k 8th edition Q&A, part 2. If you want, check out our coverage of the first Q&A as well. This all went down at 9:30 AM PST on 5/18/2017 with head rules writer, Pete Foley. […]
Hello everyone, Danny here to talk about the newest kids on the block: The Primaris Marines (we call them Primmies ® here at TFG). Should we get dirt in our hair? Let’s see!
Hey everybody, Danny here to talk about the big changes to the shooting phase in the fabled 8th edition. Me-sa think people gunna die?
Hey-Hey everybody, Danny here to theorize about what 8th edition will look like when we finally get into it in hopefully the next 6 weeks or so. Don’t worry, I am not going to wax too poetic about how right we were. But we were.
Hey all, Danny here, and with the end of 7th edition confirmed and a new dawn on the horizon, all of my work on formations is for nothing! Nothing I say! Anyway, for now, I am going to detail all the ways that the crew […]
Hello internet people, Salty John here. Anyone get some definitive 40k coverage from Adepticon yet? Nope? Didn’t think so. Ok, moving on. Most games have a meta. They have a way in which the game is played at a top tier level. This is true […]
Hello everyone, SaltyJohn here again with another article discussing First Past the Post mission design. Specifically today I want to post up all the missions I have come up with so far. I encourage you to play them and let us know what you think. […]
Hey all, SaltyJohn here to continue my discussion of mission design. Last week, I discussed the problem with slow play in the current era of competitive 40k and what I think is the root cause of this issue. To me, it is simple: mission design. […]